Let The Games Begin
by Mike Smith & Steve Titford
Pricing & Order Info.
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Why choose this Musical?
29 speaking roles
Easily reduced to 25 speaking roles. Flexible Cast size to suit YOUR group numbers, from 25 actors upwards. See "Casting" tab below for full instructions.
Any number of chorus parts
Editable Word Doc Script available. Make your own changes
Click "Script Sample" on the "Script & Songs" tab below to see some of the original script.
CD of Backing Tracks plus essential sound effects available
No pianist required! This CD includes ALL Backing Tracks, Incidental Music and Special Effects in the order you need them enabling production and direction to take place without specialist musical expertise.
CD of Vocal Tracks available for learning the songs
NEW for 2019 Sing It! Mk. 4 version, now with...
- "Volume Control" feature
- "Minimise Window" feature
- "Lyrics Off" feature
- "Vocals Off" feature
- "Line by Line" practising feature
- "Phrase by Phrase" practising feature
A BRAND NEW product; a CD-ROM or download of all the songs called "Sing it!" is available. This CD-ROM or download can teach the songs to the children without any teacher input. Children can use it at school or at home - think of the time it will save you! Most schools use it in class on an interactive white board or in the school hall on the overhead projector to allow full cast practice. Children LOVE learning this way and the product is foolproof.
Read the "Sing it!" reviews 'The "Sing it!" products were fantastic.' The Downs School, Bristol. 'Absolutely amazing material.' Mary O'Neill-Delano, Canada. ' "Sing it!" is fantastic for us less musically inclined teachers.' The Coppice Primary, Worcestershire. 'I really appreciate the "Sing it!" component as we often use this in rehearsals.' Newborough East Primary, Victoria, Australia. 'Can I also say that your "Sing it!" CD was brilliant.' Key Stage 2 teacher, Singapore.
Full Performance score available
Grade 7 standard, click "Performance Score" on the "Script & Songs" tab below.
Duration: 50-60 minutes
Extensive Production Notes
Check out the "Production Notes" sample on the "Scripts and Songs" tab.
Easily Constructed and Manageable Props
Click "Production Notes" on the "Script & Songs" tab below for full listing.
Very easy to costume
Click "Production Notes" on the "Script & Songs" tab below for ideas.
Easy to Stage
Exciting, Memorable and Catchy Songs
Have a listen by clicking the "Script & Songs" tab below to see what we mean!
Age range: Upper Key Stage 2 Production (9-11 years)
NEW! Instant Scenery with our digital backdrops
A different backdrop for EVERY scene change
Supplied in both a PowerPoint presentation and as individual JPG files.
No more Scenery Painting!
When three technology obsessed youngsters visit their grandfather, he becomes increasingly frustrated with their disdain for anything other than their phones and the internet.
He reveals a pair of very unusual seven-sided dice that he explains was given to him in the Far East by a wise old mystic.
Despite Grandad's stern warning not to touch the dice because of their magical powers, mischievous Marney scoffs at the idea and rolls the strangely-shaped dice.
As lights flash, thunder claps and eerie, strange noises are heard, the petrified trio are transported to the strange land of Lady Fortune where they become pawns in her games.
Each of them must compete against the devious, devilish diva in a game of their choice to win their freedom and avoid being a game piece in Fortune's land forever!
They encounter many eccentric and humorous board game characters as they embark on their journey: the pompous Stationmasters and the Fleet Street 'hack' Reporters in Monopoly, the defensive suspects in Cluedo and the quarrelling Castles in the final game of Chess.
Can they manage to play the games for REAL and defeat the conniving Lady Fortune?
Will they learn that it's better to ditch the surreal for the real deal?!